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Hobofairy

17
Posts
2
Topics
A member registered Dec 10, 2019

Creator of

Recent community posts

Thankyou :), yh I did plan on implementing point to point path finding but ya know game jam time pressures XD, thankyou for playing my dude, may the odds be with you.

Thankyou, I would have added it but I got so bogged down with the mechanics I didn't have time, I'll probably do a post jam fix up if you are intrested.

Fun and pointless, amazing, oh the political commentary, oh subtextual meaning, would play again

Really fun and enjoyable, only problem is it's really easy but bloody hell this is amazing for 2 days, even if you did have 6 people working on it XD

Really, really intresting concept, really fun, I assume the link is giving instructions, the only thing that would have helped is to see the goal you need to reach

A time travelling detective game, plz vote :)

https://itch.io/jam/yogscast-game-jam/rate/536045?before=2#post-1082138

Enjoy :) and merry festag my fellow gamer e boys

Is fine, thanks for the code, its so adaptable for everything :) !!!

Thankyou everyone, good luck dudes and dudettes, and non binaries, lets have a blast

THANKYOU

AHHHH SCREAM IN TERROR WE'RE ALL SCREWED XD

fkn yogcast ammiright

XD

AHHHHHHHH WHY, WHY, WHYYYYY

WHAT IS THE THEME AND WHERE IS IT!!! AHHHHHH

BTW I fixed it, here's the fixed version for reference:

func UpdateUI():
if curent_node_id >= 0:
if current_node_affect > 0:
AffectRecognition()
dialoguePanel.show()
for x in dialogueButtons:
x.hide()
#disconnect buttons
if x.is_connected("pressed",self,"_on_Button_Pressed"):
x.disconnect("pressed",self,"_on_Button_Pressed")

Thankyou, I love your code :)

I love this project and its worked really well so far, except one bit, For some reason I keep coming up with the error

E 0:00:25:0486   Signal 'pressed' is already connected to given method '_on_Button_Pressed' in that object.
  <C Source>     core/object.cpp:1476 @ connect()
  <Stack Trace>  DIalogueManager.gd:127 @ UpdateUI()
                 DIalogueManager.gd:98 @ HandleNode()
                 DIalogueManager.gd:89 @ NextNode()
                 DIalogueManager.gd:142 @ _on_Button_Pressed()

Any help would be really appreciated, thnx